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Divinity Original Sin 2: The Worst Choices You Can Make In The Game

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작성자 Salvador 작성일25-08-20 05:40 조회37회 댓글0건

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Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. The choices players make determine the outcomes of various storylines. So it is not hard to make a decision that will come back negatively during a first proper playthrough. The game doesn't tell players what the consequences of their actions might be. Moreover, there is little foreshadowing as to those consequences, as well.


Related: Divinity Original Sin 2: Reasons To Stick To A Premade Character (& Others To Make Your Own)


It's not just about taking a wrong route during a quest, but also about gameplay decisions that can affect the story. Some choices on this list are not that dangerous and probably won't spoil the player experience too much. However, some of these choices are also unequivocally horrible. Bear in mind that huge spoilers for the plot of Divinity: Original Sin 2 await.


Updated on July 23, 2023 by Ritwik Mitra: With Baldur's Gate 3 coming out sooner rather than later, there's no better time to check out some of Larian Entertainment's best games and figure out why they have such a massive fanbase, to begin with. The studio is beloved for the steps it has taken to make CRPGs mainstream once again, with these efforts being recognized by the masses and allowing this developer to reach new heights of superstardom.


Divinity: Original Sin 2 is one of their best games, with its massive scope, riveting story, and entertaining cast of characters doing a great job of making fans fall in love with this fantasy world . However, this game is also a pretty challenging CRPG that will punish players for making choices that seem rather innocuous at first glance, but can result in some serious punishment later on .


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Adramahlihk is a nefarious presence who hounds Lohse at every step of the way, forging a contract with her that has tied her down with a curse that she needs to get rid of at all costs. The end of her character's quest line comes when players meet Doctor Daeva, a mysterious figure who speaks at length about how they'll help the player out as long as they help him ascend to divinity.


This choice should not be entertained in the slightest , since Doctor Daeva is Adramahlihk himself! Fighting him is one of the hardest challenges in Divinity: Original Sin 2 that can be a huge pain to deal with, and even considering this option will lead to players getting a rather undesirable ending because of the consequences involved.


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If the content present in the base game of Divinity: Original Sin 2 wasn't already impressive as is, then Larian Entertainment went above and beyond by adding even more content into the game that players could sink multiple hours in. This includes the many unique armor sets that players could hunt down in the game, with their function being pretty great indeed.


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The Devourer's Armor is easily one of the best sets that players can check out in the game, with its ability being so overpowered that players can solo an entire encounter using this armor alone. However, getting this set can be quite a pain, with players being coerced by the Devourer to kill all the spirits attached to each piece of armor. Players should give this decision a wide berth and attack the dragon instead, which can make for a tough fight but the most ethical way for players to get their hands on this armor set.


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The writing in Divinity: Original Sin 2 rarely shows any faults, with characters interacting naturally with each other and forming great bonds that can stand the test of time and then some. However, not all characters in the game are romanceable... but there are still many options that players can opt for if they wish to share a night of passion before the final chapter of the game.


At this moment, players should pick the person they've formed a romantic bond with as opposed to anyone else, since this raunchy encounter ends up being rather soulless otherwise. Characters like Beast and the Red Prince may be entertaining, but they're far from the most optimal partner that players can share this intimate night with.

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At the very beginning, Divinity: Original Sin 2 gives players the opportunity to make their first significant choice by selecting the main character. There are six of them each with unique backstories and respective sets of missions. Moreover, while progressing through the story, premade characters are often referenced in the unveiling events and even recognized by NPCs.


In other words, picking a character with a backstory gives more weight to an average playthrough. It also helps the player feel connected to the main quest. This kind of entrenched identity can't be achieved as easily with a custom character created from scratch .


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Deciding on how to develop a character is also a crucial choice as it has a direct impact on gameplay. There are various primary attributes to increase that influence some of the major game parameters. For instance, Perception or "Wits" helps a player spot hidden secrets and traps. But that's not the only useful feature.


Related: The Hardest Bosses & Enemies In Divinity: Original Sin 2 (& How To Beat Them)


Enhanced Wits also allows for more Initiative which can prove useful in battle, but that's kind of it. Putting points in Wits is also not important at all if players develop a character in harmony with their inherent main attributes. Do not invest in Wits thinking it'll make someone overpowered in combat because it likely will not.


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In Act 2, players are supposed to unleash their inner Source potential by studying from masterful mentors they discover. Ryker, a clearly wicked Elf, is one of several options for mentors. He can actually unlock an additional Source point for party members, but at a moral cost. However, the developers included far more teachers than the team needs.


Ryker offers his help in developing Source mastery in exchange for cooperation despite the fact that he trades in souls, blackmail, and general badness. Helping him also locks away another possible mentor (one fans really like) named Almira the Succubus.


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Divinity: Original Sin 2 is a SLG game heroes full of trade-offs. One might have to engage in a battle they could have skipped to save someone, for instance. That's exactly the case with the family of captured Sourcerer Gwydian Rince. The player encounters the family, including children, near the Blackpits about to be executed.


Players can choose to attack the Magisters on sight or try to talk them out of this heinous act. But they're essentially killing family members one by one until they "give up" Gwyd or other Sourcerers they know. Though a Godwoken doesn't need to be a hero, letting this family die for nothing is a pretty questionable choice.


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The Red Prince is one of the premade characters with a serious backstory , but fans agree that he is fairly annoying. Players can either pick him as a playable hero or later meet him in the game and hire him as a companion. However, the game also allows the player to kill the narcissistic lizard if they tire of his arrogant behavior.


Related: Reasons Divinity: Original Sin 2 Is Better Than Skyrim (& Other Reasons Why Skyrim Is Better)


While it's easy to fall for the temptation to end the Red Prince's life, the game is poorer for this choice. Gamers don't necessarily have to invite him onto their team, but keeping him alive grants access to intriguing side stories.


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Never forget the true enemy is in Divinity: Original Sin 2 — the zealous religious guys in red robes). The magisters are responsible for imprisoning the player characters and attempting to turn them into mindless servants. Whatever the "good cause" behind the magisters' actions might be, they still embody evil in the game. But the game does present opportunities for the player to help them.


Since they are the natural enemies of Sourcerers, most players don't see a reason to help them. Players can trick the magisters, steal from them, make them do the dirty work, or clear out enemies. But some players may avoid helping them to protect relations with fellow Sourcerers.


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The subplot for Sebille is one of the most thorough and intriguing in the entire game. As the Prime Scion, the controller of all Elves, the Mother Tree, has chosen her to become the next Mother. But this means that all Elves remain subject to the desires of the Mother Tree and Tir-Cendilius.


This means that Sebille would have escaped one captor, the Shadow Prince, just to be imprisoned once more as Tir-Cendilius' puppet. There is no fate worse for someone as abused and deserving of freedom as Sebille.

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