WebXR Device API - Spatial Tracking
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작성자 Hortense 작성일25-09-28 02:41 조회3회 댓글0건관련링크
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This doc explains the technology and portion of the WebXR APIs used to track users’ movement for a stable, comfy, and predictable experience that works on the widest range of XR hardware. For context, it may be useful to have first examine WebXR Session Establishment, iTagPro bluetooth tracker and Input Mechanisms. A giant differentiating side of XR, as opposed to standard 3D rendering, is that users control the view of the experience through their physique movement. To make this potential, XR hardware needs to be able to monitoring the user’s motion in 3D space. Throughout the XR ecosystem there may be a variety of hardware type factors and capabilities which have historically solely been out there to developers by way of gadget-specific SDKs and ItagPro app platforms. To ship software program in a particular app store, builders optimize their experiences for iTagPro bluetooth tracker specific VR hardware (HTC Vive, GearVR, Mirage Solo, and so on) or AR hardware (HoloLens, ARKit, ARCore, and so on).
WebXR improvement is fundamentally completely different in that regard; the net provides builders broader reach, with the consequence that they now not have predictability about the aptitude of the hardware their experiences will be operating on. The wide range of hardware form elements makes it impractical and unscalable to anticipate developers to motive directly about the tracking technology their expertise might be working on. Instead, the WebXR Device API is designed to have builders think upfront in regards to the mobility needs of the expertise they're building which is communicated to the User Agent by explicitly requesting an acceptable XRReferenceSpace. The XRReferenceSpace object acts as a substrate for the XR expertise being built by establishing guarantees about supported movement and offering an area by which developers can retrieve XRViewerPose and its view matrices. The important facet to notice is that the User Agent (or iTagPro smart tracker underlying platform) is responsible for offering persistently behaved decrease-functionality XRReferenceSpace objects even when running on a better-functionality tracking system.
There are a number of types of reference areas: viewer, native, local-floor, bounded-floor, and unbounded, each mapping to a kind of XR experience an app might wish to build. A bounded experience (bounded-ground) is one in which the person will transfer around their physical environment to fully interact, but will not need to journey beyond a set boundary defined by the XR hardware. An unbounded expertise (unbounded) is one wherein a user is able to freely transfer around their physical surroundings and travel significant distances. A local experience is one which does not require the user to move around in area, and may be either a "seated" (local) or "standing" (local-ground) experience. Finally, the viewer reference house can be used for experiences that perform without any tracking (such as those that use click-and-drag controls to look around) or together with one other reference house to trace head-locked objects. Examples of each of these kinds of experiences might be discovered within the detailed sections below.
It's value noting that not all experiences will work on all XR hardware and not all XR hardware will support all experiences (see Appendix A: XRReferenceSpace Availability). For example, it’s inconceivable to build an experience which requires the user to stroll around on a device like GearVR. Within the spirit of progressive enhancement, developers are advised to pick the least succesful XRReferenceSpace that suffices for the expertise they are constructing. Requesting a more succesful reference house will artificially restrict the set of XR gadgets that might otherwise handle the experience. In a bounded experience, a person strikes and absolutely interacts with their bodily atmosphere, however doesn’t have to journey past a pre-established boundary. Both bounded and unbounded experiences rely on XR hardware capable of tracking a user’s locomotion. However, bounded experiences explicitly give attention to close by content material which permits them to target each XR hardware that requires a pre-configured play space and the ones which might be ready to track location freely.
Bounded experiences use an XRReferenceSpaceType of bounded-flooring. The origin of a bounded-floor reference area might be initialized at a position on the floor for iTagPro bluetooth tracker which a boundary can be offered to the app, defining an empty area the place it's protected for the user to move around. The y worth will probably be 0 at flooring level, while the precise x, z, and orientation values can be initialized based mostly on the conventions of the underlying platform for room-scale experiences. Platforms the place the consumer defines a fixed room-scale origin and boundary might initialize the remaining values to match the room-scale origin. Users with mounted-origin systems are accustomed to this habits, nevertheless developers might select to be further resilient to this example by building UI to information customers again to the origin if they're too far away. Platforms that usually permit for unbounded movement might show UI to the person throughout the asynchronous request, asking them to define or affirm such a floor-stage boundary near the user’s current location.
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